Regular Life

Regular Life

In three words I can sum up everything I've learned about life: it goes on. – Robert Frost

Anywhere, Unlimited

This is as much a confession as a rant, as much a catharsis as a condemnation.

Nobody got anywhere in the world by simply being content. -Louis L’Amour

In the United States we are dumbing ourselves down and fattening ourselves up by using too many things that offer unlimited use anywhere, any time. It has shaped our entertainment and social habits. Certainly, the individual is responsible for self-control, and besides children I’m not arguing that there are any victims here. I’m just making observations.

This all goes back to my (not original) belief that just because we can do something doesn’t mean we should.

When video games first hit the scene, one had to go to an arcade and insert (someone’s) hard-earned money for each play. Only a relative few ever “finished” a game, and without exception, casual gamers and those regularly entering their initials on the high score lists had to leave when the place closed — if their money held out that long. They went home, and the game stood alone in a dark arcade while the players lived their lives.

Video games could be played at home, but the options were limited compared to today. For at least a decade home video game consoles lagged far behind the gameplay experience on standalone arcade machines. At that time, too, time playing video games at home had to be coordinated with the family’s TV viewing time. Home computers could play comparable games, but most home PC owners didn’t own an advanced gaming setup. Handheld games at that time were limited to primitive red LED displays and tinny speakers producing simple bleeps and bloops.

Now gamers can enjoy their favorite pasttime at any time, anywhere, with graphics and sound easily rivaling that found in the arcades. Playing one hour costs no more money than playing 24 hours. It’s not unusual to see a gamer start playing at 7 p.m. and continue into the wee hours of the morning. In some sad cases, even that time-frame would be considered restraint.

Like video game play, movie viewing at first required a trip outside the home and a price for each opportunity. Gradually, as technology improved, the movie-watching experience in large part migrated from the theater into the household. For decades, viewing movies on demand at home required paying for each movie either by purchasing or renting. Just like when movie theaters held a monopoly on the viewers’ options, paying attention to friends’ suggestions and critics’ reviews helped determine which films were worthy of shelling out the green. Sure, there were cable channels like HBO and Showtime available at a flat rate, but the viewer was limited to what was scheduled, and the stations increasingly moved toward airing original series.

At the advent of television and decades beyond, viewing was limited to the hours that the local stations were on the air. For many Americans, when the broadcast day ended, it was time for bed. In rural areas where cable TV was not available, this remained true until small, more affordable satellite dishes hit the scene and grabbed a significant share of the market.

Thanks to around-the-clock programming and Netflix, movie and TV viewing are not limited to any certain schedule, and the viewer can see what he or she chooses, without time limit, for a flat fee. Although VCR’s have been around for decades, the popularity of time-shifted viewing did not take off until the digital video recorder made it easier than setting an alarm clock. Although all of the above undoubtedly have been a boon to TV fans who do not work an 8-5 shift, that is not the crowd addressed here.

Talking on the telephone once required using a device tethered to a wall. Then it required only a base be attached, with the user free to roam about the home. Mobile phones, at first relegated to powerful boxes that rarely if ever could wander from a car’s lighter socket, took communications outside the home but still in or near a vehicle.

Now mobile phones (often lumped into the more specific category of cell phones) are ubiquitous, at first supplementing and now often replacing the old-fashioned land line. No matter where the user goes, he or she can communicate with people who are miles away just as easily as speaking to someone in the room — as long as the battery doesn’t run out. One can (and often does) ignore those in the immediate vicinity, sacrificing development of face-to-face social skills and making it simpler to avoid diversity.

Thanks to texting, however, one can be rude quietly and politely.

In all the aforementioned areas — gaming, TV, movies, communication — the size of the devices required has become so diminutive that it’s more convenient to carry them around than it is to lug a book or a newspaper. In addition, because they provide their own light source, they can be used anywhere, around the clock. Reading is becoming increasingly optional, too, as most of these devices also play video and audio.

We’re turning our society back to a time when only a select few could and needed to read and write, and the rest lapped up whatever was delivered to them.

By themselves these technologies are amazing. The internet and the ease of connecting to it have helped ensure that one can always find like-minded individuals or those with differing beliefs. Revolutions in the real world have been started on the internet. More choices in entertainment have all but eliminated “appointment TV” viewing, and gamers can get many more hours of enjoyment from a $50 game than the same amount of money would provide in an arcade, often without sacrificing the social context.

The capitalist system requires consumerism to survive, and today’s devices do an impeccable job of supporting that by delivering both paid and ad-supported content. What made America and Americans great, however, was not sitting still and consuming, but moving and creating — also vital components of a successful capitalist economy.

All of this convenience requires we use our eyes and our ears, but not necessarily our minds or bodies. Watching a story, with all the characters’ appearances and scenery decided for us, has become as easy and as portable as reading and using our imaginations. This has contributed to the creation of a culture that encourages complacency — a trait that leads to laziness. In the end, if we cannot control ourselves, we will become dumber and more isolated — easy targets for rising nations.

2 Responses to Anywhere, Unlimited

  1. I wouldn’t say we’re getting dumber, but definitely lazier.
    I liked the time travel part of this post Mark.. makes me think about the old days.
    Makes me remember that when I wanted to go somewhere as a kid, it had to be within bike riding distance. Had to come home when the street lights came on. Amazing how things have changed…..

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  2. Mark, like the post. I can remember when we only had three channels on television and somewhere around midnight (if I was up that late) it would play the national anthem and go off air. New technology does influence our habits, but it is really our own choice of how to use it. I have a friend, only one that I know of, that does not have a cell phone. Funny, I wonder what he is up to right now.

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